Archive for the ‘System’ Category

The 13th Age Role-Playing Game has brought back something which has been missing in most Role-Playing Games over the past few years that is a sense that the story is far more important than the rules themselves. Add to this it takes me back to the early days of my role-playing when the games were simpler to play and run in so much they did not try to create a complex world or background but centred around group of people simply enjoying themselves trawling dungeons, wondering the wilderness and bashing a few monsters.

Though saying that 13th Age does add the more positive side of modern role-playing games adding the emphasis on the story rather than the rules. All in all it makes it a wonderful mixture of old and new styles of role-playing which makes it very playable and full of possibilities.

It has finally inspired me enough to actually create my own version of the 13th Age world which I intend to use to run my own games in the future. It always helps it reminds me of the why I started to role-play those many years ago.

Please Note: If you are interested in a more personal scrapbook of mine just follow the link to Patterns in the Static!.

Please Note: If you are interested in my home page just follow the link to Experiment No. 3.

I decided to treat myself this birthday to a new Role-Playing System something I rarely get to do over the past few years so I wondered off to my local Gaming Shop, The Two Fat Goblinz, and brought 13th Age by Pelgrane Press.

To be frank 13th Age did not look promising if anything yet another Dungeons and Dragons clone much like Pathfinder and I only really brought it as I wanted something new to read to inspire my role-playing creative side.

But on reading 13th Age I was very surprised indeed it was a clone of Dungeons and Dragons but a nice mixture of old Dungeons and Dragons with a modern free form twist which breaths life back into such Role-Playing rules and takes me back to the first days of when I started Role-Playing at University.

Buying 13th Age certainly fit the saying never judge a book by it’s cover and I would recommend it for those Role-Players who like the Dungeon and Dragon sort of games without the maze of rules which I have always thought slowed down Role-Playing games and certainly detracted from the story telling essence of Role-Playing.

The system is certainly for the more experience Dungeon Masters as it does expect a lot of work both before and during a game because of it free form nature but does solve issues of such games when the Player Characters insist of going off the plot. Helps that the system encourages the Player Characters to help to determine the direction of the story itself.

13th Age has got my Dungeon Master hat on again as I am starting to think of my own version of the 13th Age world and scenarios for a campaign of my own. It certainly pandas to my more free form style of Dungeon Mastering and tweaked my creative side.

Please Note: If you are interested in a more personal scrapbook of mine just follow the link to Patterns in the Static!.

Please Note: If you are interested in my home page just follow the link to Experiment No. 3.