13th Age: The Promised Land!

Posted: 20 February, 2016 in 13th Age, Role-Playing, System

The 13th Age Role-Playing Game has brought back something which has been missing in most Role-Playing Games over the past few years that is a sense that the story is far more important than the rules themselves. Add to this it takes me back to the early days of my role-playing when the games were simpler to play and run in so much they did not try to create a complex world or background but centred around group of people simply enjoying themselves trawling dungeons, wondering the wilderness and bashing a few monsters.

Though saying that 13th Age does add the more positive side of modern role-playing games adding the emphasis on the story rather than the rules. All in all it makes it a wonderful mixture of old and new styles of role-playing which makes it very playable and full of possibilities.

It has finally inspired me enough to actually create my own version of the 13th Age world which I intend to use to run my own games in the future. It always helps it reminds me of the why I started to role-play those many years ago.

Please Note: If you are interested in a more personal scrapbook of mine just follow the link to Patterns in the Static!.

Please Note: If you are interested in my home page just follow the link to Experiment No. 3.


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